SDFs for Nobody's Heroes

0 1 = 1 party has reserved room for the night
0 2 = 1 party has slept in room
0 3 = 1 party has been asked Look, Name, Job
0 4 = 1 party has entered the inn
0 5 = 1 party has heard that John has lost his ring
0 6 = 1 party has seen classroom in inn
0 7 = 1 party has talked to Machrone and been told to talk to Dan
0 8 = 1 party has gotten reward
0 9 = 1 party has been told to leave

1 0 = 1 party has gone through intro
1 1 = 1 party has been warned about party composition

2 0 = 1 party has entered Small Grove
2 1 = 1 party has "killed" Helena and Ruffian

3 1 = 1 party has taken Machrone's goblin quest for 100 coins; 3 = for 300; 5 = refused

4 1 = 1 party has beaten the goblins (may not be used?)
4 2 = 1 party has been told to talk to Narayan
4 3 = 1 party has been told about secret passage
4 4 = 1 party has seen ruby skeleton
4 5 = 1 party has entered SEX's
4 6 = 1 party has seen hidden couch

5 0 = 1 party has entered Perilous Path
5 1 = 1 party has discussed Perilous Path
5 2 = 1 party has concluded about Perilous Path

6 0 = 1 party has entered Goblin Cave
6 1 = 1 third member has gotten scared 2 has gotten over it
6 2 = 1 party has been told to save
6 3 = 1 party has been warned about commotion on other side of door
6 4 = 1 party has seen BoE party defeat goblins
6 5 = 1 party has gotten Machrone's box
6 6 = 1 party has found secret exit
6 7 = 1 party has heard chitrachs
6 8 = 1 party has heard chitrachs again
6 9 = 1 party has heard chitrachs attacking someone else
6 10 = x number of goblins killed

8 0 = 1 party has entered Perapus Castle
8 1 = 1 party has seen torture room
8 2 = 1 party has been imprisoned 2 set free
8 3 = x number of turns imprisoned
8 4 = 1 party has seen archmage defeated
8 5 = 1 party has entered archmage's secret lab
8 6 = 1 party has seen lack of orb in lab
8 7 = 1 party has been warned about archmage in  next room
8 8 = 1 party has used explosion lever
8 9 = 1 party has seen non-living statue
8 10 = 1 party has seen cooking room
8 11 = 1 party has entered secret passage 2 has exited
8 12 = 1 party has seen incense corner
8 13 = 1 party has seen storage room
8 14 = 1 party has seen secret storage
8 15 = 1 party has seen library
8 16 = 1 party has seen meditation cells
8 17 = 1 party has seen statues and paintings
8 18 = 1 party has seen dogs

200 0 = 1 party has been told not to go back the way it came (etc)
200 1 = 1 party has seen ruined town
200 2 = 1 party has passed guards on bridge
200 3 = 1 party has approached archmage's castle

250 0 = x cutscene speed